USUARIO
| Destacado |
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6Me gusta |
| | Fps: 100 fps Peso del mapa: 85.5 KB (.rar) Respawns: TT: 12 CT: 12 Wads/Sprites/models/etc: Haga click aquí para mostrar/ocultar el contenido
taringacs.wad hebrigader.wad Descripcion del map: Dos lados separados (TT ROJO CT AZUl) con un ducto en el medio, par a ingresar al ducto solo hay que romper un vidrio con un solo hit de knife o he. Hay 12 agujeros pequeños y 2 grandes. Wad de TARINGACS y Wad de Map by: vodKa.' @ Log Map: Haga click aquí para mostrar/ocultar el contenido
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\hlcsg.exe"-wadinclude hebrigader.wad -wadinclude taringacs.wad "C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.m ap" Entering C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.m ap Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [hebrigader.wad] [taringacs.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.05 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 4 used textures, 44.44 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Including Wadfile: \documents and settings\administrador\escritorio\luquitas\vhe 3.5\wads\taringacs.wad - Contains 1 used texture, 11.11 percent of map (11 textures in wad) Including Wadfile: \documents and settings\administrador\escritorio\luquitas\vhe 3.5\mapas mios\he_taringacs_brigader\wads\hebrigader.wad - Contains 4 used textures, 44.44 percent of map (4 textures in wad) Texture usage is at 0.20 mb (of 4.00 mb MAX) 0.33 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\hlbsp.exe""C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.m ap" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 148 (0.02 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.p rt' SolidBSP [hull 1] 78 (0.02 seconds) SolidBSP [hull 2] 62 (0.02 seconds) SolidBSP [hull 3] 88 (0.00 seconds) 0.14 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\hlvis.exe""C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.m ap" 34 portalleafs 54 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.02 seconds) LeafThread: (0.00 seconds) average leafs visible: 16 g_visdatasize:233 compressed from 170 0.06 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\hlrad.exe""C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Mapas mios\he_taringacs_brigader\he_taringacs_brigader.m ap" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\lights.rad'] [59 texlights parsed from 'C:\Documents and Settings\Administrador\Escritorio\Luquitas\VHE 3.5\Cfgvhe\lights.rad'] 458 faces Create Patches : 2293 base patches 0 opaque faces 19886 square feet [2863616.00 square inches] 3 direct lights BuildFacelights: (2.72 seconds) visibility matrix : 0.3 megs BuildVisLeafs: (0.80 seconds) MakeScales: (0.59 seconds) SwapTransfers: (0.19 seconds) Transfer Lists : 1076796 : 1.08M transfers Indices : 202356 : 197.61k bytes Data : 4307184 : 4.11M bytes GatherLight: (0.13 seconds) FinalLightFace: (0.19 seconds) 4.86 seconds elapsed ----- END hlrad ----- Imagenes: Haga click aquí para mostrar/ocultar el contenido ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Descarga: he_taringacs_brigader |
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Última edición por oOvodKaOo; 21-02-2012 a las 08:25 PM.
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| Destacado |
| | ta bueno el mapa... no te faltaron imagenes ![]() ![]() |
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| | Buenisimo |
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| | sisi dale usemos las texturas de inthetetris, total otro boludo las hizo para mi |
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| STAFF Nombre: nikolas Ubicación: liniers city Edad: 26 Mensajes: 8,058 Karma: 5206 ![]() ![]() ![]() ![]() name: p3z cl_righthand: 1 sensitivity: 4.3 Mouse: Razer Abyssus Pad: Taringa! CS Auriculares: Genius HS-G5000V Resolución: 800 X 600
ESTADO
| hay un mapa q es igual, pero con distintas texturas... |
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| STAFF Nombre: nikolas Ubicación: liniers city Edad: 26 Mensajes: 8,058 Karma: 5206 ![]() ![]() ![]() ![]() name: p3z cl_righthand: 1 sensitivity: 4.3 Mouse: Razer Abyssus Pad: Taringa! CS Auriculares: Genius HS-G5000V Resolución: 800 X 600
ESTADO
| he_taringacs_roll las texturas son distintas, y las areas grandes del medio giran .. pero si siendo iguales en cierto sentido, misma tematica... Este es como el mapa del tetris del fruta, pero sin las columnas dentro de cada site |
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| | Ese tiene los cuadrados grandes arriba y son 4, tiene los pequeños que giran y abajo tiene 5, el mio tiene 2 grandes que si uno se agacha el otro sube tranqui y los otros no giran. Tenes razon, son "Parecidos". |
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